# Carnal Realms brothel building.
#
# This preserves the brothel as core economic infrastructure without importing
# Nada's old decision/event chain. Future prostitution systems can key off this
# building and handle client-side payment transfer in events.

castle = {
	ca_cr_brothel = {
		desc = ca_cr_brothel_desc
		potential = {
			FROM = {
				OR = {
					tier = COUNT
					tier = DUKE
					tier = KING
					tier = EMPEROR
					is_patrician = yes
				}
			}
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 75
		build_time = 300
		ai_creation_factor = 25
		extra_tech_building_start = 0.2
		add_number_to_name = no
		liege_piety = 0.1
		land_morale = 0.05
		tax_income = 3
	}
}

city = {
	ct_cr_brothel = {
		desc = ct_cr_brothel_desc
		potential = {
			FROM = {
				OR = {
					tier = COUNT
					tier = DUKE
					tier = KING
					tier = EMPEROR
					is_patrician = yes
				}
			}
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0 }
		gold_cost = 75
		build_time = 300
		ai_creation_factor = 25
		extra_tech_building_start = 0.2
		add_number_to_name = no
		liege_piety = 0.1
		land_morale = 0.05
		tax_income = 3
	}
}

tribal = {
	tb_cr_brothel = {
		desc = tb_cr_brothel_desc
		potential = {
			FROM = {
				OR = {
					tier = COUNT
					tier = DUKE
					tier = KING
					tier = EMPEROR
					is_patrician = yes
				}
			}
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 75
		build_time = 300
		ai_creation_factor = 25
		extra_tech_building_start = 0.2
		add_number_to_name = no
		liege_piety = 0.1
		land_morale = 0.05
		tax_income = 3
	}
}
